ÇѱÛÁ¦¸ñ(Korean Title) |
À¯´ÏƼ3D¸¦ ÀÌ¿ëÇÑ 3D ·£´ý ¸Ê Á¦³×·¹ÀÌÆà ±â¹ý |
¿µ¹®Á¦¸ñ(English Title) |
3D Random Map Generator with Unity3D |
ÀúÀÚ(Author) |
Á¤µ¿Áø
ÀÌÀÓ°Ç
Dong-jin Jung
Imgeun Lee
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¿ø¹®¼ö·Ïó(Citation) |
VOL 22 NO. 02 PP. 0130 ~ 0131 (2018. 10) |
Çѱ۳»¿ë (Korean Abstract) |
¼Ò±Ô¸ð °ÔÀÓ °³¹ß»ç°¡ ¸¹¾ÆÁö°í ÀÖ´Â Áö±Ý, ±ÝÀüÀû ÀÚ±ÝÀÌ ºÎÁ·ÇÑ °³¹ß»ç´Â ´Ù¾çÇÏ°í Ä÷¸®Æ¼ ÀÖ´Â ¸ÊÀ» Á¦ÀÛÇϱ⠾î·Á¿òÀÌ µû¸¥´Ù. ±×·¯³ª ¹«ÀÛÀ§·Î ¸ÊÀ» »ý¼ºÇÏ¿© °ÔÀÓ¿¡ Àû¿ëÇϸé, ½Ã°£Àû ºñ¿ë°ú ÀÎÀû ºñ¿ëÀ» ÇöÀúÈ÷ Àý°¨ÇÒ ¼ö ÀÖ´Ù. º» ¿¬±¸¿¡¼´Â ·£´ýÇÏ°Ô »ý¼ºÇÑ ½º¹«½º ³ëÀÌÁî¸ÊÀ» È°¿ëÇÏ¿© °ÔÀÓ¿¡¼ »ç¿ë °¡´ÉÇÑ 3D ¸ÊÀ» Á¦³×·¹ÀÌÆà ÇÏ´Â ¹æ¹ýÀ» ±â¼úÇÑ´Ù.
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¿µ¹®³»¿ë (English Abstract) |
To day, the number of small game developer has increased, developers who lacked financial resources have difficulty in creating various and quality maps. However, if applied in game that randomly generated maps, development time and human costs will be significantly reduce. In this paper, we describe a method for generating 3D maps with smooth noise maps, can be used in games.
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Å°¿öµå(Keyword) |
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